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: post by DestroyYouAlot at 2008-09-10 00:32:48

17th Timber

Zulban created a masterpiece bed. The fortress is all a-buzz about it. I saw it. It was a really nice bed. Woo-hoo.

3rd Opal

Fath is messing around with that brainless chiseller Meng. What's he got that I haven't? I should have him build himself a room with no doors.

6th Opal

Zulban ran into a fucking giant eagle when she was out chopping wood. What's with all the giant animals in the world, anyway, huh? It's almost like some god-like creator figure just ran out of ideas for floating eyeballs and monsters that are just two animals crossed together (fucking owlbears and racoonfish and shit), and just said, "Fuck it - we'll just have giant versions of everything. Giant woodchucks, sure, go."

Anyway, I sent her and Domas the Dumbass out to deal with it.

12th Opal

Fucking great. Apparently the eagle took one look at our little expeditionary force (two dwarves, two wardogs, and three warpuppies - well, puppies), swooped down and tore out Domas' throat and flew off like nothing happened. So, whoever gets this job next, you're short a miner. Oh well. Next thing you know all the dwarves drop what they're doing to run out and fight over his pants and shit. Weirdos. Zulban's all broken up - wouldn't you know they were screwing? I guess now it would be in bad taste to have her cats butchered like I was planning.

So anyway, now i have to get a tomb for the retard dug by the end of winter. Lovely.

23rd Obsidian



We struck native silver! I noted the location on the map; it's where we were digging out the tomb complex - whoever mines this out, make sure and only let the experienced miners touch it; the newbies will destroy as much as they recover.

27th Obsidian



And again - struck a cluster of sunstone. This tomb is turning out to be downright profitable.

1st Granite





Spring's here! Time for some other loser to boss these dolts around. I'll stick around in the Trader post - never know what kinda swag you can score if you're the first one at the caravan - and I'm sure I'll always be a Leader of sorts to the slack-jawed dirt pushers in this Arnok-forsaken hole, but fuck me if I'm gonna be signing off on work orders and shit for another year.

[Whoever gets this next - you'll want to assign "your" dwarf as Manager ("n" for "nobles", down to "Outpost Manager" and "Enter" to fill the vacancy with the dorf of your choice), and nickame him - Obok will probably stay Leader until somebody more qualified shows up (as the dwarves pick this position, and his Intimidate's pretty high), and he's the only trader you've got. Fath should probably stay the Clerk for the time being. You can kick Obok out of his office if you want, but he needs at least a throne room to conduct meetings - probably better to just build yourself a new office.]

[Food's looking good so far, but drink's getting kinda low. I took the liberty of assigning crops to the plots for all four seasons - feel free to change them. And one of the craft shops is set to "make infinite stone crafts" - this a low-priority job, so the mason will do other shit before he does this, usually. Again, change it if you want.]

[Expect some immigrants in the mid-spring - as many as 20 or so. Some of them will share rooms - married couples and their kids only need one bed (creepy) - but you'll still probably want to excavate some more bedrooms - keep'em away from the workshops (see "noise" on the wiki). Or don't. If none show up for a whole year, we may want to start over again, but if you build enough shit and excavate enough stone (increasing the "Created Wealth"), they should start coming in droves.]

[Also, you'll want to build a coffin in the tomb complex once it's excavated, and then designate the room as a tomb, so they'll bury Domas in there - otherwise Zulban's liable to flip out and kill everyone if he gets left to rot. I designated a graveyard stockpile down there, so keep that in mind.

Have fun.]
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